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ReadAircraftInformation Structure
The structure that IFlightSimulatorX will fill in with information about the simulated aircraft currently flying in FSX.

Namespace: VirtualRadar.Interface.FlightSimulatorX
Assembly: VirtualRadar.Interface (in VirtualRadar.Interface.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public struct ReadAircraftInformation

The ReadAircraftInformation type exposes the following members.

Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Fields
  NameDescription
Public fieldAirspeedIndicated
The aircraft's current indicated airspeed in knots.
Public fieldAltitude
The aircraft's altitude in feet.
Public fieldLatitude
The aircraft's latitude.
Public fieldLongitude
The aircraft's longitude.
Public fieldMaxAirspeedIndicated
The aircraft's maximum indicated airspeed in knots.
Public fieldModel
The aircraft's model (known as ATC TYPE in FSX).
Public fieldOnGround
A value indicating whether the aircraft is flying.
Public fieldOperator
The aircraft's operator.
Public fieldRegistration
The aircraft's registration.
Public fieldSquawk
The squawk code on the main transponder for the aircraft.
Public fieldTrueHeading
The aircraft's heading in degrees clockwise from north.
Public fieldType
The aircraft's type (known as ATC MODEL in FSX).
Public fieldVerticalSpeed
The aircraft's rate of climb or descent in feet per minute.
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Remarks
The order in which the fields appear in this structure is important - do not change it without also changing the order of field registration in IFlightSimulatorX's implementation.
See Also